#include <CurrentOperator.h>
Inheritance diagram for ani::CurrentOperator< __EntityType >:
Public Methods | |
CurrentOperator () | |
virtual | ~CurrentOperator () |
void | setSpeed (const gmtl::Vec3f &speed) |
virtual void | exec (DynamicSystem< __EntityType > &ps, float timeDelta) |
apply this force function to the particle. More... |
FORCE by some fluid (i.e. air, water, goo) accelerates particle until it reaches a certain velocity
Definition at line 18 of file CurrentOperator.h.
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Definition at line 21 of file CurrentOperator.h. |
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Definition at line 25 of file CurrentOperator.h. |
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Definition at line 29 of file CurrentOperator.h. |
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apply this force function to the particle.
Reimplemented from ani::GlobalForceOperator< __EntityType >. Definition at line 43 of file CurrentOperator.h. References ani::DynamicSystem< __EntityType >::entities(), ani::GlobalOperator< __EntityType >::EntityTypePtr, and ani::GlobalOperator< __EntityType >::isIgnored(). |