accumulatedForce() const | ani::Particle | [inline] |
addPhase(const Particle &a, const Particle &b) | ani::Particle | [inline, virtual] |
addPhase(const Particle &a) | ani::Particle | [inline, virtual] |
applyForce(const gmtl::Vec3f &force) | ani::Particle | [inline] |
computeDerivative(const Particle ¤tState, const float ¤tTime) | ani::Particle | [inline, virtual] |
copy(const Particle &p) | ani::Particle | [inline, virtual] |
isInSystem() const | ani::Memory | [inline] |
isInSystem(bool setting) | ani::Memory | [inline] |
linearMomentum() const | ani::Particle | [inline] |
linearVelocity() const | ani::Particle | [inline] |
mass() const | ani::Particle | [inline] |
mDragCoef | ani::Particle | |
Memory() | ani::Memory | [inline] |
mForceAccumulator | ani::Particle | |
mInvMass | ani::Particle | |
mLinearMomentum | ani::Particle | |
mMass | ani::Particle | |
mPosition | ani::Particle | |
multiplyPhase(const Particle &a, float h) | ani::Particle | [inline, virtual] |
multiplyPhase(float h) | ani::Particle | [inline, virtual] |
mVolume | ani::Particle | |
normalize() | ani::Particle | [inline, virtual] |
operator=(const Particle &p) | ani::Particle | [inline] |
Particle() | ani::Particle | [inline] |
Particle(const Particle &p) | ani::Particle | [inline] |
position() const | ani::Particle | [inline] |
setMass(const float &kilograms) | ani::Particle | [inline] |
setPosition(const gmtl::Vec3f &position) | ani::Particle | [inline] |
setVelocity(const gmtl::Vec3f &velocity) | ani::Particle | [inline] |
setVolume(gmtl::Vec3f vol) | ani::Particle | [inline] |
volume() const | ani::Particle | [inline] |
zeroForce() | ani::Particle | [inline, virtual] |
~Memory() | ani::Memory | [inline, virtual] |
~Particle() | ani::Particle | [inline, virtual] |