accumulatedForce() const | ani::Body | [inline] |
accumulatedTorque() const | ani::Body | [inline] |
addPhase(const Body &a, const Body &b) | ani::Body | [inline, virtual] |
addPhase(const Body &a) | ani::Body | [inline, virtual] |
analogInput(unsigned int id, float value) | gator::SimpleFlyMethod | [inline, virtual] |
angularMomentum() const | ani::Body | [inline] |
angularVelocity(const gmtl::Matrix44f &ws_tensor_inv) const | ani::Body | [inline] |
angularVelocity() const | ani::Body | [inline] |
applyForce(const gmtl::Vec3f &force) | ani::Body | [inline] |
applyForce(const gmtl::Vec3f &force, const gmtl::Vec3f &location, const gmtl::Vec3f ¢er=gmtl::Vec3f(0.0f, 0.0f, 0.0f)) | ani::Body | [inline] |
applyTorque(const gmtl::Vec3f &torque) | ani::Body | [inline] |
avatar() | gator::TravelMethod | [inline] |
Body() | ani::Body | [inline] |
Body(const Body &p) | ani::Body | [inline] |
camera() | gator::TravelMethod | [inline] |
clear() | ani::DynamicSystem< ani::Body > | |
clearEntities() | ani::DynamicSystem< ani::Body > | |
clearOperators() | ani::DynamicSystem< ani::Body > | |
computeDerivative(const Body ¤tState, const float ¤tTime) | ani::Body | [inline, virtual] |
copy(const Body &p) | ani::Body | [inline, virtual] |
digitalInput(unsigned int id, EdgeState value) | gator::SimpleFlyMethod | [inline, virtual] |
DynamicSystem() | ani::DynamicSystem< ani::Body > | [inline] |
entities() | ani::DynamicSystem< ani::Body > | |
entities() const | ani::DynamicSystem< ani::Body > | |
EntityList typedef | ani::DynamicSystem< ani::Body > | |
EntityType typedef | ani::DynamicSystem< ani::Body > | |
EntityTypePtr typedef | ani::DynamicSystem< ani::Body > | |
getName() | gator::TravelMethod | [inline] |
getPosition() | gator::SimpleFlyMethod | [inline, virtual] |
isInSystem() const | ani::Memory | [inline] |
isInSystem(bool setting) | ani::Memory | [inline] |
linearMomentum() const | ani::Body | [inline] |
linearVelocity() const | ani::Body | [inline] |
mAngularMomentum | ani::Body | |
mass() const | ani::Body | [inline] |
mAvatar | gator::TravelMethod | [protected] |
mBodySpaceInertiaTensor | ani::Body | |
mBodySpaceInertiaTensorInv | ani::Body | |
mCamera | gator::TravelMethod | [protected] |
mCollider | gator::SimpleFlyMethod | [protected] |
mCollisionDetector | gator::TravelMethod | [protected] |
mDragCoef | ani::Body | |
Memory() | ani::Memory | [inline] |
mEntities | ani::DynamicSystem< ani::Body > | [protected] |
mForceAccumulator | ani::Body | |
mInvMass | ani::Body | |
mLinearMomentum | ani::Body | |
mMass | ani::Body | |
mNavigator | gator::SimpleFlyMethod | [protected] |
mOps | ani::DynamicSystem< ani::Body > | [protected] |
mParticle | ani::Body | |
mPlatform | gator::TravelMethod | [protected] |
mPointerMatrix | gator::SimpleFlyMethod | [protected] |
mPosition | ani::Body | |
mRotation | ani::Body | |
mSolver | ani::DynamicSystem< ani::Body > | [protected] |
mTimeDelta | ani::DynamicSystem< ani::Body > | [protected] |
mTireForce | gator::SimpleFlyMethod | [protected] |
mTorqueAccumulator | ani::Body | |
mTotalTime | ani::DynamicSystem< ani::Body > | [protected] |
multiplyPhase(const Body &a, float h) | ani::Body | [inline, virtual] |
multiplyPhase(float h) | ani::Body | [inline, virtual] |
mVolume | ani::Body | |
normalize() | ani::Body | [inline, virtual] |
operator=(const Body &p) | ani::Body | [inline] |
OperatorList typedef | ani::DynamicSystem< ani::Body > | |
OperatorPtr typedef | ani::DynamicSystem< ani::Body > | |
operators() | ani::DynamicSystem< ani::Body > | |
operators() const | ani::DynamicSystem< ani::Body > | |
platform() | gator::TravelMethod | [inline] |
position() const | ani::Body | [inline] |
push_back(OperatorPtr op) | ani::DynamicSystem< ani::Body > | |
push_back(EntityTypePtr ent) | ani::DynamicSystem< ani::Body > | |
push_front(OperatorPtr op) | ani::DynamicSystem< ani::Body > | |
push_front(EntityTypePtr ent) | ani::DynamicSystem< ani::Body > | |
remove(OperatorPtr op) | ani::DynamicSystem< ani::Body > | |
reset() | gator::TravelMethod | [inline, virtual] |
rotation() const | ani::Body | [inline] |
setAngularVelocity(gmtl::Vec3f &angularVel) | ani::Body | [inline] |
setCollisionDetector(CollisionDetectorPtr &detect) | gator::SimpleFlyMethod | [inline, virtual] |
setHomePosition(const gmtl::Matrix44f &value) | gator::TravelMethod | [inline, virtual] |
setMass(const float &kilograms) | ani::Body | [inline] |
setName(std::string s) | gator::TravelMethod | [inline] |
setParticle(bool val=false) | ani::Body | [inline] |
setPosition(const gmtl::Matrix44f &value) | gator::SimpleFlyMethod | [inline, virtual] |
ani::DynamicSystem< ani::Body >::setPosition(const gmtl::Point3f &position) | ani::Body | [inline] |
setRotation(const gmtl::Quatf &rot) | ani::Body | [inline] |
setSolver(const std::string &solverName="heun") | ani::DynamicSystem< ani::Body > | [inline] |
setVelocity(const gmtl::Vec3f &velocity) | ani::Body | [inline] |
setVolume(gmtl::Vec3f vol) | ani::Body | [inline] |
SimpleFlyMethod() | gator::SimpleFlyMethod | [inline] |
step(float timeDelta) | ani::DynamicSystem< ani::Body > | [virtual] |
timeDelta() const | ani::DynamicSystem< ani::Body > | |
TravelMethod() | gator::TravelMethod | [inline] |
volume() const | ani::Body | [inline] |
xformInput(unsigned int id, const gmtl::Matrix44f &value) | gator::SimpleFlyMethod | [inline, virtual] |
zeroForce() | ani::Body | [inline, virtual] |
~Body() | ani::Body | [inline, virtual] |
~DynamicSystem() | ani::DynamicSystem< ani::Body > | [inline, virtual] |
~Memory() | ani::Memory | [inline, virtual] |