-= Animaniac =-
[AUTHORS]
 
      - kevin meinert [subatomic@vrsource.org]
  
[CONTRIBUTORS] 
            
 
      - ben scott [bscott@vrac.iastate.edu]
      
 - laura arns [arns@vrac.iastate.edu]
      
 - allen bierbaum [allenb@vrsource.org]
  
[DESCRIPTION]  
Animaniac is an animation system supporting keyframe, rigid bodies 
and particles.  Animaniac also includes Gator.  
Gator builds upon Animaniac to implement an extensible Travel system for 
plug-n-play building of travel methods - used for navigation through 
virtual environments.
 
               Animaniac provides the following animation components:
               generic template static animation using keyframes, 
               generic template dynamic animation of rigid bodies and particles 
               (some people call this a physics engine).  
               Animaiac provides both static and dynamic animation techniques 
               through keyframing and dynamicsystem.
               The dynamics portion of ani isn't only a physics engine 
               (your operators don't need to obey physics at all), but it 
               certainly could be used as one.  It is an ODE (ordinary 
               differential equation) solver for sure, since it iterates and 
               uses 1st, 2nd, and 4th order ODE solvers.
               
                Gator:  also in animaniac is a package called GATOR.
               Gator builds upon animaniac and provides a framework
               to implement the Travel Pattrern for virtual environments.  
               It also includes some travel methods.  A travel method is 
               a method in which you
               can move about a virtual environment.  Common methods
               are "drive", "fly", there are many methods visible in 
               games too such as quake.  In the game industry, they
               often call this "implementing the camera".  A Travel Method
               is a more generalized way to describe this idea.  The Gator
               framework is a very generalized system for easilly building them
               like lego blocks (plug and play)...
  
[MORE INFO]      
See README file for more information on installing and compiling
 
Select one of these for more information
 
[LEGAL]      
             See COPYING for licensing details (LGPL)
             Animaniac is (c) 1998, 1999, 2001, 2002 Kevin Meinert
  
  
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