Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

c:/home/kevn/src/animaniac/ani/Dynamics/solvers/EulerODEsolver.h

Go to the documentation of this file.
00001 
00003 //
00004 //               -=     ODE solver using Euler's Method     =-
00005 //
00006 // Definition: "a 1st order ordinary differential equation solver"
00007 //
00009 //
00010 //    $RCSfile: EulerODEsolver.h,v $
00011 //    $Date: 2002/01/10 03:10:47 $
00012 //    $Revision: 1.4 $
00013 //    Copyright (C) 1998, 1999, 2000  Kevin Meinert, kevin@vrsource.org
00014 //
00015 //    This library is free software; you can redistribute it and/or
00016 //    modify it under the terms of the GNU Library General Public
00017 //    License as published by the Free Software Foundation; either
00018 //    version 2 of the License, or (at your option) any later version.
00019 //
00020 //    This library is distributed in the hope that it will be useful,
00021 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
00022 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00023 //    Library General Public License for more details.
00024 //
00025 //    You should have received a copy of the GNU Library General Public
00026 //    License along with this library; if not, write to the Free
00027 //    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00028 //
00030 #ifndef EULER_METHOD
00031 #define EULER_METHOD
00032 
00033 #include "ani/Dynamics/ODEsolver.h"
00034 
00035 namespace ani
00036 {
00037    //: Euler's algorithm is simple, fast, but unstable at times.
00038    //  if you need stability, use RungeKutta
00039    template <class _item>
00040    class EulerODEsolver : public ODEsolver<_item>
00041    {
00042    public:
00043       EulerODEsolver<_item>() {}
00044       virtual ~EulerODEsolver<_item>() {}
00045 
00046       // dx = dx/dt*currentState * changeInTime
00047       // nextState = currentState = currentState + dx
00048       // before executing this function, 
00049       //  - you must have zeroed all forces, 
00050       //  - run each operator on the particle system
00051       virtual void exec( _item& currentState, float timeDelta )
00052       {
00053          //: changeInState = timeDelta * func( currentState, currentTime )
00054          // f = func(..., ...)
00055          f.computeDerivative( currentState, timeDelta * 1.0f );
00056          // changeInState = timeDelta * f
00057          changeInState.multiplyPhase( f, timeDelta );
00058 
00059          //: nextState = currentState + changeInState
00060          currentState.addPhase( changeInState );
00061          currentState.normalize();
00062       }
00063 
00064       // used to compute the change in currentState
00065       _item changeInState;
00066 
00067       // temporary used to catch the value of the derivitive function (computeDerivative)
00068       _item f;
00069    };
00070 };
00071 #endif

Generated on Wed Jun 12 01:54:01 2002 for Animaniac by doxygen1.2.15