00001 00003 // 00004 // -= SolverFactory =- 00005 // 00006 // Definition: "a class that creates ODE solvers from a given text string" 00007 // 00009 // 00010 // $RCSfile: SolverFactory.h,v $ 00011 // $Date: 2002/06/07 03:22:37 $ 00012 // $Revision: 1.5 $ 00013 // Copyright (C) 1998, 1999, 2000 Kevin Meinert, kevin@vrsource.org 00014 // 00015 // This library is free software; you can redistribute it and/or 00016 // modify it under the terms of the GNU Library General Public 00017 // License as published by the Free Software Foundation; either 00018 // version 2 of the License, or (at your option) any later version. 00019 // 00020 // This library is distributed in the hope that it will be useful, 00021 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00022 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00023 // Library General Public License for more details. 00024 // 00025 // You should have received a copy of the GNU Library General Public 00026 // License along with this library; if not, write to the Free 00027 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00028 // 00030 #ifndef SOLVER_FACTORY 00031 #define SOLVER_FACTORY 00032 00033 #include <string> 00034 #include "ani/Dynamics/ODEsolver.h" 00035 #include "ani/Dynamics/solvers/EulerODEsolver.h" 00036 #include "ani/Dynamics/solvers/ModifiedEulerODEsolver.h" 00037 #include "ani/Dynamics/solvers/HeunODEsolver.h" 00038 #include "ani/Dynamics/solvers/RungeKuttaODEsolver.h" 00039 00040 00041 namespace ani 00042 { 00043 00044 template <class _item> 00045 class SolverFactory 00046 { 00047 public: 00048 // request a solver 00049 static bool create( const std::string& solverName, ODEsolver<_item>* &newSolver ) 00050 { 00051 if (solverName == "euler") 00052 { 00053 newSolver = new EulerODEsolver<_item>; 00054 } 00055 else if (solverName == "modified euler") 00056 { 00057 newSolver = new ModifiedEulerODEsolver<_item>; 00058 } 00059 else if (solverName == "heun") // midpoint 00060 { 00061 newSolver = new HeunODEsolver<_item>; 00062 } 00063 else if (solverName == "runge kutta") 00064 { 00065 newSolver = new RungeKuttaODEsolver<_item>; 00066 } 00067 else 00068 { 00069 // default, most simple, fast 00070 newSolver = new EulerODEsolver<_item>; 00071 } 00072 return true; 00073 } 00074 }; 00075 00076 } 00077 00078 #endif