| accumulatedForce() const | ani::Particle | [inline] |
| addPhase(const Particle &a, const Particle &b) | ani::Particle | [inline, virtual] |
| addPhase(const Particle &a) | ani::Particle | [inline, virtual] |
| applyForce(const gmtl::Vec3f &force) | ani::Particle | [inline] |
| computeDerivative(const Particle ¤tState, const float ¤tTime) | ani::Particle | [inline, virtual] |
| copy(const Particle &p) | ani::Particle | [inline, virtual] |
| isInSystem() const | ani::Memory | [inline] |
| isInSystem(bool setting) | ani::Memory | [inline] |
| linearMomentum() const | ani::Particle | [inline] |
| linearVelocity() const | ani::Particle | [inline] |
| mass() const | ani::Particle | [inline] |
| mDragCoef | ani::Particle | |
| Memory() | ani::Memory | [inline] |
| mForceAccumulator | ani::Particle | |
| mInvMass | ani::Particle | |
| mLinearMomentum | ani::Particle | |
| mMass | ani::Particle | |
| mPosition | ani::Particle | |
| multiplyPhase(const Particle &a, float h) | ani::Particle | [inline, virtual] |
| multiplyPhase(float h) | ani::Particle | [inline, virtual] |
| mVolume | ani::Particle | |
| normalize() | ani::Particle | [inline, virtual] |
| operator=(const Particle &p) | ani::Particle | [inline] |
| Particle() | ani::Particle | [inline] |
| Particle(const Particle &p) | ani::Particle | [inline] |
| position() const | ani::Particle | [inline] |
| setMass(const float &kilograms) | ani::Particle | [inline] |
| setPosition(const gmtl::Vec3f &position) | ani::Particle | [inline] |
| setVelocity(const gmtl::Vec3f &velocity) | ani::Particle | [inline] |
| setVolume(gmtl::Vec3f vol) | ani::Particle | [inline] |
| volume() const | ani::Particle | [inline] |
| zeroForce() | ani::Particle | [inline, virtual] |
| ~Memory() | ani::Memory | [inline, virtual] |
| ~Particle() | ani::Particle | [inline, virtual] |