EntityTypePtr typedef | gator::GlueOperator | |
exec(ani::DynamicSystem< ani::Body > &ps, float timeDelta) | gator::GlueOperator | [inline, virtual] |
GlueOperator(EntityTypePtr &e1, gmtl::Vec3f pos1, EntityTypePtr &e2, gmtl::Vec3f pos2) | gator::GlueOperator | [inline] |
isInSystem() const | ani::Memory | [inline] |
isInSystem(bool setting) | ani::Memory | [inline] |
Memory() | ani::Memory | [inline] |
Operator() | ani::Operator< ani::Body > | [inline] |
setEntities(EntityTypePtr &e1, gmtl::Vec3f pos1, EntityTypePtr &e2, gmtl::Vec3f pos2) | gator::GlueOperator | [inline] |
~GlueOperator() | gator::GlueOperator | [inline, virtual] |
~Memory() | ani::Memory | [inline, virtual] |
~Operator() | ani::Operator< ani::Body > | [inline, virtual] |