#include <AccelerationOperator.h>
Inheritance diagram for ani::AccelerationOperator< __EntityType >:
Public Methods | |
AccelerationOperator () | |
AccelerationOperator (float x, float y, float z) | |
virtual | ~AccelerationOperator () |
void | setAcceleration (const gmtl::Vec3f &acceleration) |
const gmtl::Vec3f & | getAcceleration () const |
virtual void | exec (DynamicSystem< __EntityType > &ps, float timeDelta) |
apply this force function to the particle. More... |
specify an acceleration, will compute the force for each particle to accelerate it that fast
Definition at line 17 of file AccelerationOperator.h.
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Definition at line 20 of file AccelerationOperator.h. |
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Definition at line 21 of file AccelerationOperator.h. |
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Definition at line 25 of file AccelerationOperator.h. |
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Definition at line 29 of file AccelerationOperator.h. |
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Definition at line 34 of file AccelerationOperator.h. |
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apply this force function to the particle.
Reimplemented from ani::GlobalForceOperator< __EntityType >. Definition at line 45 of file AccelerationOperator.h. References ani::DynamicSystem< __EntityType >::entities(), ani::GlobalOperator< __EntityType >::EntityTypePtr, and ani::GlobalOperator< __EntityType >::isIgnored(). |