#include <GlobalForceOperator.h>
Inheritance diagram for ani::GlobalForceOperator< __EntityType >:
Public Methods | |
GlobalForceOperator () | |
GlobalForceOperator (float x, float y, float z) | |
virtual | ~GlobalForceOperator () |
void | setForce (const gmtl::Vec3f &force) |
virtual void | exec (DynamicSystem< __EntityType > &ps, float timeDelta) |
apply this force function to the particle. More... |
Definition at line 16 of file GlobalForceOperator.h.
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Definition at line 19 of file GlobalForceOperator.h. |
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Definition at line 20 of file GlobalForceOperator.h. |
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Definition at line 21 of file GlobalForceOperator.h. |
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Definition at line 22 of file GlobalForceOperator.h. |
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apply this force function to the particle.
Implements ani::Operator< __EntityType >. Reimplemented in ani::AccelerationOperator< __EntityType >, ani::CurrentOperator< __EntityType >, and ani::ViscousDragOperator< __EntityType >. Definition at line 33 of file GlobalForceOperator.h. References ani::DynamicSystem< __EntityType >::entities(), ani::GlobalOperator< __EntityType >::EntityTypePtr, and ani::GlobalOperator< __EntityType >::isIgnored(). |