#include <GlobalForceOperator.h>
Inheritance diagram for ani::GlobalForceOperator< __EntityType >:

Public Methods | |
| GlobalForceOperator () | |
| GlobalForceOperator (float x, float y, float z) | |
| virtual | ~GlobalForceOperator () |
| void | setForce (const gmtl::Vec3f &force) |
| virtual void | exec (DynamicSystem< __EntityType > &ps, float timeDelta) |
| apply this force function to the particle. More... | |
Definition at line 16 of file GlobalForceOperator.h.
|
|||||||||
|
Definition at line 19 of file GlobalForceOperator.h. |
|
||||||||||||||||||||
|
Definition at line 20 of file GlobalForceOperator.h. |
|
|||||||||
|
Definition at line 21 of file GlobalForceOperator.h. |
|
||||||||||
|
Definition at line 22 of file GlobalForceOperator.h. |
|
||||||||||||||||
|
apply this force function to the particle.
Implements ani::Operator< __EntityType >. Reimplemented in ani::AccelerationOperator< __EntityType >, ani::CurrentOperator< __EntityType >, and ani::ViscousDragOperator< __EntityType >. Definition at line 33 of file GlobalForceOperator.h. References ani::DynamicSystem< __EntityType >::entities(), ani::GlobalOperator< __EntityType >::EntityTypePtr, and ani::GlobalOperator< __EntityType >::isIgnored(). |
1.2.15