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Animaniac Compound List
Here are the classes, structs, unions and interfaces with brief descriptions:
gator::Acceleration
ani::AccelerationOperator< __EntityType >
FORCE by
AccelerationOperator
ani::BinaryForceOperator< __EntityType >
Binary force, a force operator that acts on only two particles in the system
ani::Body
Body
, for use in a rigid body dynamics system
gator::Car4WheelsMethod
A travel method that implements the common "drive" metaphor fround in many VR systems
gator::CollisionDetector
gator::CollisionResponseOperator
Simple collision/response
ani::ColorWithAgeOperator< __EntityType >
As it gets older, color it
ani::CurrentOperator< __EntityType >
CurrentOperator
(FORCE by some moving fluid)
gator::DriveNavigationOperator
Features of this operator: apply local force this pushes the body "forward" in its local coordinate frame
syn::detail::dynamic_cast_tag
ani::DynamicSystem< __EntityType >
ani::Emitter< __EntityType >
ani::EulerODEsolver< _item >
ani::FireParticle
ani::FlameEmitter< __EntityType >
Emits particles to look like fire
ani::GlobalForceOperator< __EntityType >
FORCE A basic force, will apply it's force to all particles in the system
ani::GlobalOperator< __EntityType >
Global - acts on all entities in the system
gator::GlueOperator
GlueOperator
glues two entities to each other
gator::Gravity
ani::GravityOperator< __EntityType >
Gravity - a specialized case of constant acceleration
ani::GrimReaperOperator< __EntityType >
Using the time to live, kill the particle when expired
ani::GrowWithAgeOperator< __EntityType >
ani::HeunODEsolver< _item >
ani::Key
ani::KeyFramer< _keyType >
ani::KeyFramerExporter
ani::KeyFramerImporter
ani::Memory
ani::ModifiedEulerODEsolver< _item >
ani::ODEsolver< _item >
ani::Operator< __EntityType >
ani::Particle
gator::PlaneCollisionDetector
This is a sample detector provided with
gator
ani::PosQuatKey
ani::RungeKuttaODEsolver< _item >
gator::SetEqualOperator
SetEqualOperator
sets two entities equal to each other
syn::detail::shared_deleter< T >
syn::shared_ptr< T >
Reference counting smart pointer
syn::detail::shared_ptr_traits< T >
syn::detail::shared_ptr_traits< void >
gator::SimpleDriveMethod
A travel method that implements the common "drive" metaphor fround in many VR systems
gator::SimpleFlyMethod
A travel method that implements the common "fly" metaphor found in many VR systems
ani::SolverFactory< _item >
ani::SpiralEmitter< __EntityType >
Emits a vertical spiral over time, interesting, kind of weird
SpiralThing
ani::SpringForceOperator< __EntityType >
ani::StopWatch
gator::TetheredDriveMethod
A travel method that implements the common "drive" metaphor fround in many VR systems
gator::TetherOperator
TetherOperator
sets two entities equal to each other
gator::TireForceOperator
Force from steering - tire force simulates tangential force as car turns
ani::Torch< __EntityType >
A system-in-a-box ready to make a fire
gator::TravelMethod
Travel method
gator::TravelMethodFactory
Use this object to create pre-built travel methods
gator::TravelPrimitive
TriSpring
ani::ViscousDragOperator< __EntityType >
FORCE from Viscous Drag
Generated on Wed Jun 12 01:54:05 2002 for Animaniac by
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